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	<title>Comments on: Adobe MAX Chicago &#8211; Sneak Peeks</title>
	<atom:link href="http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/</link>
	<description>Founding Partner - Project Cocoon</description>
	<lastBuildDate>Tue, 16 Mar 2010 15:57:15 +0000</lastBuildDate>
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		<item>
		<title>By: film izle</title>
		<link>http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/comment-page-3/#comment-19810</link>
		<dc:creator>film izle</dc:creator>
		<pubDate>Sat, 29 Nov 2008 16:33:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/#comment-19810</guid>
		<description>I still want a scalable timeline like in every 3d package out there. Or a play these frames only option

I’m an animator btw.

thanks. Love the IK!</description>
		<content:encoded><![CDATA[<p>I still want a scalable timeline like in every 3d package out there. Or a play these frames only option</p>
<p>I’m an animator btw.</p>
<p>thanks. Love the IK!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zeh Fernando &#187; Blog Archive &#187; Ideas for Adobe Alchemy ports</title>
		<link>http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/comment-page-3/#comment-19761</link>
		<dc:creator>Zeh Fernando &#187; Blog Archive &#187; Ideas for Adobe Alchemy ports</dc:creator>
		<pubDate>Fri, 28 Nov 2008 17:27:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/#comment-19761</guid>
		<description>[...] SWF bytecode - available for download. We&#8217;ve seen highly visual demos, like Doom, and the old Quake 1 video where we got the first glimpse of what would become Alchemy. They&#8217;re very cool to show, [...]</description>
		<content:encoded><![CDATA[<p>[...] SWF bytecode &#8211; available for download. We&#8217;ve seen highly visual demos, like Doom, and the old Quake 1 video where we got the first glimpse of what would become Alchemy. They&#8217;re very cool to show, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Estetik</title>
		<link>http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/comment-page-3/#comment-19759</link>
		<dc:creator>Estetik</dc:creator>
		<pubDate>Fri, 28 Nov 2008 16:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/#comment-19759</guid>
		<description>Looks very promising, good to see more animation tools being incorporated in to Flash. Please post more to see what else is new in Flash.</description>
		<content:encoded><![CDATA[<p>Looks very promising, good to see more animation tools being incorporated in to Flash. Please post more to see what else is new in Flash.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Мебельщик</title>
		<link>http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/comment-page-3/#comment-19646</link>
		<dc:creator>Мебельщик</dc:creator>
		<pubDate>Sun, 23 Nov 2008 22:30:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/#comment-19646</guid>
		<description>Классная темка!</description>
		<content:encoded><![CDATA[<p>Классная темка!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris Brown</title>
		<link>http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/comment-page-3/#comment-19628</link>
		<dc:creator>Chris Brown</dc:creator>
		<pubDate>Thu, 20 Nov 2008 03:15:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/#comment-19628</guid>
		<description>Loved the Videos!</description>
		<content:encoded><![CDATA[<p>Loved the Videos!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: photoshop-tips</title>
		<link>http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/comment-page-3/#comment-19291</link>
		<dc:creator>photoshop-tips</dc:creator>
		<pubDate>Fri, 26 Sep 2008 09:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/#comment-19291</guid>
		<description>Great, your page&#039;s bookmarked.</description>
		<content:encoded><![CDATA[<p>Great, your page&#8217;s bookmarked.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ええ感じで&#187; ブログアーカイブ &#187; 次のFlash</title>
		<link>http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/comment-page-3/#comment-19086</link>
		<dc:creator>ええ感じで&#187; ブログアーカイブ &#187; 次のFlash</dc:creator>
		<pubDate>Sat, 16 Aug 2008 19:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/#comment-19086</guid>
		<description>[...] ▼Adobe MAX Chicago - Sneak Peeks http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/ [...]</description>
		<content:encoded><![CDATA[<p>[...] ▼Adobe MAX Chicago &#8211; Sneak Peeks <a href="http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/" rel="nofollow">http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/</a> [...]</p>
]]></content:encoded>
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	<item>
		<title>By: CG &#187; Adobe developer ports Quake 1 to Flash</title>
		<link>http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/comment-page-3/#comment-19075</link>
		<dc:creator>CG &#187; Adobe developer ports Quake 1 to Flash</dc:creator>
		<pubDate>Mon, 11 Aug 2008 18:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/#comment-19075</guid>
		<description>[...] An adobe developer has made a C/C++ to AS3 converter that can handle complex data structures such as the Quake 1 engine in flash.  Second movie down, about 5 minutes in: http://www.peterelst.com/blog/2007/&#8230;go-sneak-peeks/ [...]</description>
		<content:encoded><![CDATA[<p>[...] An adobe developer has made a C/C++ to AS3 converter that can handle complex data structures such as the Quake 1 engine in flash.  Second movie down, about 5 minutes in: <a href="http://www.peterelst.com/blog/2007/&#8230;go-sneak-peeks/" rel="nofollow">http://www.peterelst.com/blog/2007/&#8230;go-sneak-peeks/</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hip-Hop</title>
		<link>http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/comment-page-3/#comment-19032</link>
		<dc:creator>Hip-Hop</dc:creator>
		<pubDate>Sat, 02 Aug 2008 18:12:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/#comment-19032</guid>
		<description>Toooo Cool!!!!!</description>
		<content:encoded><![CDATA[<p>Toooo Cool!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rob C</title>
		<link>http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/comment-page-3/#comment-18659</link>
		<dc:creator>Rob C</dc:creator>
		<pubDate>Thu, 26 Jun 2008 06:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/#comment-18659</guid>
		<description>The CS4 IKE looks absolutely incredible!
We&#039;re definitely in store for a new age in web interactivity.</description>
		<content:encoded><![CDATA[<p>The CS4 IKE looks absolutely incredible!<br />
We&#8217;re definitely in store for a new age in web interactivity.</p>
]]></content:encoded>
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