Flash Lite running on the iPhone
1 07 2008I got an email from Thomas Joos tonight saying he had something I might be interested in, and you’re not wrong there!
Using the b.Tween framework (currently in beta) which in turn uses barefootsoft’s EyeGT technology they were able to port mobile content, in this case a Flash Lite app to the iPhone.
While that does not mean a Flash Player on the iPhone (yet, I told Steve I wouldn’t buy one until they do support it) at least it opens things up for Flash Lite developers to move into the iPhone market and start deploying apps.
Now the bigger question, can I get that to run on my iPod Touch?
You can read more about it here: http://www.thomasjoos.be/2008/06/30/porting-flash-lite-to-the-iphone-rock-werchter-mobile/
Great work Thomas and Boulevart as always!
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[...] just read via Peter Elst that Thomas Joos (Mobile Guide extraordinare) used a product called b.Tween [...]
[...] Peter Elst placed an interesting blog post on Flash Lite running on the iPhoneHere’s a brief overviewEyeGT technology they were able to port mobile content, in this case a Flash Lite app to the iPhone. While that [. . . ]… [...]
[...] a great news, Peter Elest has posted this article, Thomas Joos has used the b.Tween framework which in turn uses [...]
you should be able to use it onto your ipod touch Peter! If you have the installer! Give it a try and let me know how it went, at work Raf managed to do this so it should not be a problem!
greets
Just to clarify … this does not mean “Flash Lite content is running on the iPhone” as the original title (not the body) of this post may indicate.
What it means is that it’s possible to take original Flash or Flash Lite content and get it to run the the iPhone, natively, by using Barefootsoft’s technology (and process).
Here is what Barefootsoft has said on a post they had recently:
” … Just a few lines to clarify that it is NOT a Flash Player (Lite or otherwise), but rather a sets of tools, a graphical engine (eyeGT) and a framework (b.Tween) that extract, rework, and optimize the Flash application, turning it into a fully native and compilable Objective-C/C++ application that doesn’t require any runtime, thus complying with the iPhone SDK requirements.
To put it more in prospective, it is similar to the Animoi system that converted Flash content into J2ME applications, only difference is that b.Tween output is native applications which have the added benefit of being able to access all the feature of the hosting platform like multitouch screen, positioning sensors, GPS and so on …”
For those interested in knowing more about EyeGT and b.tween, you should check out the blog entry that BarefootSoft made laying out some of the technology and process:
http://www.barefootmobile.com/blogs/blinky/?p=10