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	<title>Comments on: Flash Lite running on the iPhone</title>
	<atom:link href="http://www.peterelst.com/blog/2008/07/01/flash-lite-running-on-the-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.peterelst.com/blog/2008/07/01/flash-lite-running-on-the-iphone/</link>
	<description>Flash Platform Consultant</description>
	<pubDate>Thu, 04 Dec 2008 22:32:06 +0000</pubDate>
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		<title>By: Scott Janousek</title>
		<link>http://www.peterelst.com/blog/2008/07/01/flash-lite-running-on-the-iphone/#comment-18742</link>
		<dc:creator>Scott Janousek</dc:creator>
		<pubDate>Wed, 02 Jul 2008 20:57:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/?p=608#comment-18742</guid>
		<description>Just to clarify ... this does not mean "Flash Lite content is running on the iPhone" as the original title (not the body) of this post may indicate.

What it means is that it's possible to take original Flash or Flash Lite content and get it to run the the iPhone, natively, by using Barefootsoft's technology (and process).

Here is what Barefootsoft has said on a post they had recently:

” … Just a few lines to clarify that it is NOT a Flash Player (Lite or otherwise), but rather a sets of tools, a graphical engine (eyeGT) and a framework (b.Tween) that extract, rework, and optimize the Flash application, turning it into a fully native and compilable Objective-C/C++ application that doesn’t require any runtime, thus complying with the iPhone SDK requirements.

    To put it more in prospective, it is similar to the Animoi system that converted Flash content into J2ME applications, only difference is that b.Tween output is native applications which have the added benefit of being able to access all the feature of the hosting platform like multitouch screen, positioning sensors, GPS and so on …”

For those interested in knowing more about EyeGT and b.tween, you should check out the blog entry that BarefootSoft made laying out some of the technology and process:

http://www.barefootmobile.com/blogs/blinky/?p=10</description>
		<content:encoded><![CDATA[<p>Just to clarify &#8230; this does not mean &#8220;Flash Lite content is running on the iPhone&#8221; as the original title (not the body) of this post may indicate.</p>
<p>What it means is that it&#8217;s possible to take original Flash or Flash Lite content and get it to run the the iPhone, natively, by using Barefootsoft&#8217;s technology (and process).</p>
<p>Here is what Barefootsoft has said on a post they had recently:</p>
<p>” … Just a few lines to clarify that it is NOT a Flash Player (Lite or otherwise), but rather a sets of tools, a graphical engine (eyeGT) and a framework (b.Tween) that extract, rework, and optimize the Flash application, turning it into a fully native and compilable Objective-C/C++ application that doesn’t require any runtime, thus complying with the iPhone SDK requirements.</p>
<p>    To put it more in prospective, it is similar to the Animoi system that converted Flash content into J2ME applications, only difference is that b.Tween output is native applications which have the added benefit of being able to access all the feature of the hosting platform like multitouch screen, positioning sensors, GPS and so on …”</p>
<p>For those interested in knowing more about EyeGT and b.tween, you should check out the blog entry that BarefootSoft made laying out some of the technology and process:</p>
<p><a href="http://www.barefootmobile.com/blogs/blinky/?p=10" rel="nofollow">http://www.barefootmobile.com/blogs/blinky/?p=10</a></p>
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	<item>
		<title>By: Thomas</title>
		<link>http://www.peterelst.com/blog/2008/07/01/flash-lite-running-on-the-iphone/#comment-18715</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Tue, 01 Jul 2008 07:42:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/?p=608#comment-18715</guid>
		<description>you should be able to use it onto your ipod touch Peter! If you have the installer! Give it a try and let me know how it went, at work Raf managed to do this so it should not be a problem!

greets</description>
		<content:encoded><![CDATA[<p>you should be able to use it onto your ipod touch Peter! If you have the installer! Give it a try and let me know how it went, at work Raf managed to do this so it should not be a problem!</p>
<p>greets</p>
]]></content:encoded>
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	<item>
		<title>By: Porting Flash Lite Contents On iPhone &#124; Adobe Flash Lite</title>
		<link>http://www.peterelst.com/blog/2008/07/01/flash-lite-running-on-the-iphone/#comment-18710</link>
		<dc:creator>Porting Flash Lite Contents On iPhone &#124; Adobe Flash Lite</dc:creator>
		<pubDate>Tue, 01 Jul 2008 06:05:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/?p=608#comment-18710</guid>
		<description>[...] a great news, Peter Elest has posted this article, Thomas Joos has used the b.Tween framework&#160; which in turn uses [...]</description>
		<content:encoded><![CDATA[<p>[...] a great news, Peter Elest has posted this article, Thomas Joos has used the b.Tween framework&nbsp; which in turn uses [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iPhone - Tips and Tricks &#187; Blog Archive &#187; Flash Lite running on the iPhone</title>
		<link>http://www.peterelst.com/blog/2008/07/01/flash-lite-running-on-the-iphone/#comment-18708</link>
		<dc:creator>iPhone - Tips and Tricks &#187; Blog Archive &#187; Flash Lite running on the iPhone</dc:creator>
		<pubDate>Tue, 01 Jul 2008 00:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/?p=608#comment-18708</guid>
		<description>[...] Peter Elst placed an interesting blog post on Flash Lite running on the iPhoneHere&#8217;s a brief overviewEyeGT technology they were able to port mobile content, in this case a Flash Lite app to the iPhone. While that [. . . ]&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Peter Elst placed an interesting blog post on Flash Lite running on the iPhoneHere&#8217;s a brief overviewEyeGT technology they were able to port mobile content, in this case a Flash Lite app to the iPhone. While that [. . . ]&#8230; [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Scott Janousek &#187; Blog Archive &#187; Flash content running on iPhone (via 3rd party b.Tween framework and EyeGT technology!)</title>
		<link>http://www.peterelst.com/blog/2008/07/01/flash-lite-running-on-the-iphone/#comment-18706</link>
		<dc:creator>Scott Janousek &#187; Blog Archive &#187; Flash content running on iPhone (via 3rd party b.Tween framework and EyeGT technology!)</dc:creator>
		<pubDate>Mon, 30 Jun 2008 23:27:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/?p=608#comment-18706</guid>
		<description>[...] just read via Peter Elst that Thomas Joos (Mobile Guide extraordinare) used a product called b.Tween [...]</description>
		<content:encoded><![CDATA[<p>[...] just read via Peter Elst that Thomas Joos (Mobile Guide extraordinare) used a product called b.Tween [...]</p>
]]></content:encoded>
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