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	<title>Comments on: What is FlaCC all about?</title>
	<atom:link href="http://www.peterelst.com/blog/2008/10/04/what-is-flacc-all-about/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.peterelst.com/blog/2008/10/04/what-is-flacc-all-about/</link>
	<description>Founding Partner - Project Cocoon</description>
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		<title>By: Find a Way &#171; Marc Hibbins</title>
		<link>http://www.peterelst.com/blog/2008/10/04/what-is-flacc-all-about/comment-page-1/#comment-19927</link>
		<dc:creator>Find a Way &#171; Marc Hibbins</dc:creator>
		<pubDate>Mon, 01 Dec 2008 23:42:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/?p=924#comment-19927</guid>
		<description>[...] used to be called FlaCC, and was previewed at Adobe MAX last year. Although it&#8217;s not intended to produce complete [...]</description>
		<content:encoded><![CDATA[<p>[...] used to be called FlaCC, and was previewed at Adobe MAX last year. Although it&#8217;s not intended to produce complete [...]</p>
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		<title>By: schjlatah</title>
		<link>http://www.peterelst.com/blog/2008/10/04/what-is-flacc-all-about/comment-page-1/#comment-19523</link>
		<dc:creator>schjlatah</dc:creator>
		<pubDate>Tue, 28 Oct 2008 23:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/?p=924#comment-19523</guid>
		<description>He mentioned using server-side PHP and other technologies in the SWF, wouldn&#039;t most of the robustness of the server native functionality be disabled by the flash player&#039;s security sandbox, and wouldn&#039;t the same go for C/C++ code? I agree that C/C++ compiled to run directly in the AVM is a pretty awesome idea, especially with regards to the thread emulation, but I&#039;m still left wondering about flash security (and the flash player&#039;s memory management). 
If, however, using this method to compile bypasses the standard security measures that usually constrain AS code (compiled in Flash or Flex), why can&#039;t we just go backwards; create an XSL that converts AS3 to C++ and compile that directly to a SWF. That way we could leverage the power of threads and other things usually outside the flash sandbox.</description>
		<content:encoded><![CDATA[<p>He mentioned using server-side PHP and other technologies in the SWF, wouldn&#8217;t most of the robustness of the server native functionality be disabled by the flash player&#8217;s security sandbox, and wouldn&#8217;t the same go for C/C++ code? I agree that C/C++ compiled to run directly in the AVM is a pretty awesome idea, especially with regards to the thread emulation, but I&#8217;m still left wondering about flash security (and the flash player&#8217;s memory management).<br />
If, however, using this method to compile bypasses the standard security measures that usually constrain AS code (compiled in Flash or Flex), why can&#8217;t we just go backwards; create an XSL that converts AS3 to C++ and compile that directly to a SWF. That way we could leverage the power of threads and other things usually outside the flash sandbox.</p>
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	<item>
		<title>By: jonnymac blog &#187; Flash on the Beach 08 / Day 3 / Sessions and Wrap Up</title>
		<link>http://www.peterelst.com/blog/2008/10/04/what-is-flacc-all-about/comment-page-1/#comment-19490</link>
		<dc:creator>jonnymac blog &#187; Flash on the Beach 08 / Day 3 / Sessions and Wrap Up</dc:creator>
		<pubDate>Sat, 18 Oct 2008 23:33:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/?p=924#comment-19490</guid>
		<description>[...] also mentioned FLACC, and Peter Elst has a great write-up on FLACC and I highly suggest you check it out. It includes some video from Paul&#039;s portion of this [...]</description>
		<content:encoded><![CDATA[<p>[...] also mentioned FLACC, and Peter Elst has a great write-up on FLACC and I highly suggest you check it out. It includes some video from Paul&#8217;s portion of this [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Flash Charlotte &#187; Blog Archive &#187; FlaCC: Flash C Compiler</title>
		<link>http://www.peterelst.com/blog/2008/10/04/what-is-flacc-all-about/comment-page-1/#comment-19483</link>
		<dc:creator>Flash Charlotte &#187; Blog Archive &#187; FlaCC: Flash C Compiler</dc:creator>
		<pubDate>Fri, 17 Oct 2008 23:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/?p=924#comment-19483</guid>
		<description>[...] this month Peter Elst posted on his blog about the FlaCC Project. In a nutshell, FlaCC is a way to compile C and C++ libraries to ActionScript bytecode, making code [...]</description>
		<content:encoded><![CDATA[<p>[...] this month Peter Elst posted on his blog about the FlaCC Project. In a nutshell, FlaCC is a way to compile C and C++ libraries to ActionScript bytecode, making code [...]</p>
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		<title>By: Christophe</title>
		<link>http://www.peterelst.com/blog/2008/10/04/what-is-flacc-all-about/comment-page-1/#comment-19425</link>
		<dc:creator>Christophe</dc:creator>
		<pubDate>Thu, 09 Oct 2008 12:36:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/?p=924#comment-19425</guid>
		<description>If one can compile C to AS bytecode and run 10x faster than equivalent AS code compiled to AS bytecode, doesn&#039;t it mean that Adobe could also work on improving the AS-&gt;AS bytecode compiler to generate faster running bytecode? Honestly I would prefer they spend resources on this instead of allowing me to get C code running in Flash VM!</description>
		<content:encoded><![CDATA[<p>If one can compile C to AS bytecode and run 10x faster than equivalent AS code compiled to AS bytecode, doesn&#8217;t it mean that Adobe could also work on improving the AS-&gt;AS bytecode compiler to generate faster running bytecode? Honestly I would prefer they spend resources on this instead of allowing me to get C code running in Flash VM!</p>
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		<title>By: Daniel Freeman</title>
		<link>http://www.peterelst.com/blog/2008/10/04/what-is-flacc-all-about/comment-page-1/#comment-19424</link>
		<dc:creator>Daniel Freeman</dc:creator>
		<pubDate>Thu, 09 Oct 2008 09:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/?p=924#comment-19424</guid>
		<description>I have got to get my hands on that!  I love C++ programming!  I want to write C++ AIR apps.</description>
		<content:encoded><![CDATA[<p>I have got to get my hands on that!  I love C++ programming!  I want to write C++ AIR apps.</p>
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		<title>By: XSL in Adobe AIR &#171; Dead Ink Vinyl</title>
		<link>http://www.peterelst.com/blog/2008/10/04/what-is-flacc-all-about/comment-page-1/#comment-19422</link>
		<dc:creator>XSL in Adobe AIR &#171; Dead Ink Vinyl</dc:creator>
		<pubDate>Thu, 09 Oct 2008 05:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/?p=924#comment-19422</guid>
		<description>[...] lot of other large-but-niche APIs&#8212;and let teams needing those capabilities include them with FlaCC, the upcoming C/C++ to Flash byte code compiler. (More info about FlaCC, including links to slides [...]</description>
		<content:encoded><![CDATA[<p>[...] lot of other large-but-niche APIs&#8212;and let teams needing those capabilities include them with FlaCC, the upcoming C/C++ to Flash byte code compiler. (More info about FlaCC, including links to slides [...]</p>
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	<item>
		<title>By: More information on FlaCC &#124; Peter Elst</title>
		<link>http://www.peterelst.com/blog/2008/10/04/what-is-flacc-all-about/comment-page-1/#comment-19376</link>
		<dc:creator>More information on FlaCC &#124; Peter Elst</dc:creator>
		<pubDate>Sun, 05 Oct 2008 08:08:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/?p=924#comment-19376</guid>
		<description>[...] to Zohar Babin for pointing me to some further information about the FlaCC project on the LLVM.org website. Scott Petersen gave a talk on August 1st at the Apple Campus for the [...]</description>
		<content:encoded><![CDATA[<p>[...] to Zohar Babin for pointing me to some further information about the FlaCC project on the LLVM.org website. Scott Petersen gave a talk on August 1st at the Apple Campus for the [...]</p>
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		<title>By: Zohar Babin</title>
		<link>http://www.peterelst.com/blog/2008/10/04/what-is-flacc-all-about/comment-page-1/#comment-19372</link>
		<dc:creator>Zohar Babin</dc:creator>
		<pubDate>Sat, 04 Oct 2008 22:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/?p=924#comment-19372</guid>
		<description>cool post :)
don&#039;t forget about the video you posted on twitter:
http://llvm.org/devmtg/2008-08/Petersen_FlashCCompiler_Hi.m4v</description>
		<content:encoded><![CDATA[<p>cool post :)<br />
don&#8217;t forget about the video you posted on twitter:<br />
<a href="http://llvm.org/devmtg/2008-08/Petersen_FlashCCompiler_Hi.m4v" rel="nofollow">http://llvm.org/devmtg/2008-08/Petersen_FlashCCompiler_Hi.m4v</a></p>
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	<item>
		<title>By: Peter</title>
		<link>http://www.peterelst.com/blog/2008/10/04/what-is-flacc-all-about/comment-page-1/#comment-19365</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Sat, 04 Oct 2008 18:53:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.peterelst.com/blog/?p=924#comment-19365</guid>
		<description>wow, excellent find Zohar -- thanks for the link!</description>
		<content:encoded><![CDATA[<p>wow, excellent find Zohar &#8212; thanks for the link!</p>
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