Using Flash to compile to iPhone applications
Definitely one of the biggest announcements at todays Adobe MAX keynote was the ability to compile Flash applications to native iPhone ARM binaries. Just to be clear, this doesn’t mean Flash Player runs on the iPhone or SWF files get interpreted at runtime.
I’m happy to see Adobe push things forward for mobile and not having Apple restrict innovation. One of the interesting consequences of being able to export to native iPhone code from Flash CS5 is that developers are no longer required to develop on a Mac, opening up a whole new developer ecosystem.
There are more signs Adobe is putting additional pressure on Apple, whether this will be successful or not is another issue. At least it makes it perfectly clear that Adobe is committed to supporting the iPhone as a platform, whatever it takes.
An example of this is the page iPhone users get to see when they try to install Flash Player.

Lots more interesting information coming out, especially around Flash Player 10.1 and AIR 2.0 — I’ll blog more about that as I find out.

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12 Responses to 'Using Flash to compile to iPhone applications'
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just blogged “Using Flash to compile to iPhone applications” — http://bit.ly/Wd3Tx #adobemax
This comment was originally posted on Twitter
peterelst
6 Oct 09 at 5:26 am
[...] This post was mentioned on Twitter by Michael Borbor and Zanu Zawa Susanto. Zanu Zawa Susanto said: RT @scottjanousek : RT @peterelst : just blogged "Using Flash to compile to iPhone applications" http://bit.ly/Wd3Tx #adobemax [...]
Tweets that mention Using Flash to compile to iPhone applications at Peter Elst -- Topsy.com
6 Oct 09 at 6:14 am
Using Flash to compile to iPhone applications: Definitely one of the biggest announcements at todays Adobe MAX .. http://bit.ly/13i6TP
This comment was originally posted on Twitter
howdous
6 Oct 09 at 6:14 am
Using Flash to compile to iPhone applications: Definitely one of the biggest announcements at todays Adobe MAX .. http://bit.ly/OHu2N
This comment was originally posted on Twitter
howdous
6 Oct 09 at 6:14 am
Thanks for the update.
sharin_sg
6 Oct 09 at 6:50 am
Good new for many peoples
Durairaj
6 Oct 09 at 7:29 am
[...] Here is the original post: Using Flash to compile to iPhone applications at Peter Elst [...]
Using Flash to compile to iPhone applications at Peter Elst | iphoneclubworld.com
6 Oct 09 at 9:00 am
[...] Apps for iPhone @ Adobe Labs Using Flash to compile to iPhone applications [...]
Apukeittiö.fi » Blog Archive » Flash leviää mobiiliviestimiin
6 Oct 09 at 9:22 am
[...] http://www.peterelst.com/blog/2009/10/06/using-flash-to-compile-to-iphone-applications/ [...]
Adobe max 2009 « Robertopriz’s Weblog
6 Oct 09 at 9:55 am
[...] für alle Plattformen (DE) ZDNet: Google tritt Adobes Open Screen Project bei (EN) Peter Elst: Using Flash to compile to iPhone applications (EN) Lucca Mezzalira: A real workflow with Flash Catalyst and Flash Builder (EN) Ted on Flash: [...]
Adobe MAX: Die ersten Reaktionen » GELB der Powerflasher Blog
6 Oct 09 at 6:48 pm
[...] Using Flash to compile to iPhone applications by Peter [...]
» Stuck Inside of Mobile Marc Hibbins
12 Oct 09 at 3:13 pm
didnt see that.. Thanks @peterelst for mentioning it. Go look at the photo of this post. So glad for u Adobe! http://tinyurl.com/yj2uk7p
This comment was originally posted on Twitter
savvas
15 Oct 09 at 12:00 am